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Microsoft is now not making new video games for the Xbox One

Written by Jeff Lampkin

Virtually three years into the Xbox Sequence X/S lifecycle, Microsoft says it’s now not making video games for the Xbox One. Whereas the corporate will proceed to help ongoing previous-generation titles like Minecraft and Halo Infinite, no Xbox Sport Studios groups are engaged on new titles for the older console. “We have moved on to gen 9,” Xbox Sport Studios head Matt Booty advised Axios, referring to the Xbox Sequence X/S consoles. The corporate additionally makes its video games for PC.

This transfer needed to occur in some unspecified time in the future to keep away from newer and extra advanced video games being hamstrung by the {hardware} limitations of the decade-old Xbox One. Nonetheless, it will be doable for these clinging onto an Xbox One to play Sequence X/S titles reminiscent of Starfield and Forza Motorsport via Xbox Cloud Gaming. “That’s how we’re going to take care of help,” Booty stated.

The information comes within the wake of a powerful exhibiting for Xbox at its large annual showcase final weekend. It introduced new titles reminiscent of Compulsion’s South of Midnight and InXile’s Clockwork Revolution, whereas offering contemporary seems to be on the likes of Fable, Avowed and Senua’s Saga: Hellblade II.

The transfer away from Xbox One will free Microsoft’s groups from the shackles of the earlier era. Nevertheless, some third-party builders have raised concerns that the Xbox Sequence S, which is much less highly effective than the Sequence X, is holding them again too.

Booty conceded that ensuring video games run properly on the Sequence S requires “extra work.” Nonetheless, he famous Microsoft’s studios (significantly these engaged on their second video games for this era of consoles) at the moment are in a position to higher optimize their tasks for the Sequence S.

About the author

Jeff Lampkin

Jeff Lampkin was the first writer to have joined gamepolar.com. He has since then inculcated very effective writing and reviewing culture at GamePolar which rivals have found impossible to imitate. His approach has been to work on the basics while the whole world was focusing on the superstructures.