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‘Helskate’ mashes collectively Tony Hawk and Hades

Written by Jeff Lampkin

Between the likes of Skate, Skate Story and OlliOlli World, we’re within the midst of a renaissance of skateboarding video games. Helskate seems prefer it’s stepping into a distinct route from lots of them. It makes use of skateboarding as a basis for monster slaying.

On this mission from Phantom Coast, you will make your means via the hellscape of Vertheim with arcade-style skating. You may energy up assaults by pulling off combos, and unlock skills and buffs as you progress. In the end, you will have to battle the Gods of Skating. You may want to beat a rating problem to defeat one and grind up one other to focus on its weak factors.

Since this can be a roguelite, some progress will carry over whenever you die, however in any other case you will be beginning once more. You can put collectively a singular construct for every run by combining weapons, gear and tapes. Everlasting capacity upgrades come within the type of tattoos, which is a neat contact.

In case you are involved that the skateboarding facet may not stay as much as different titles within the style, the truth that veteran designer Steve Swink is main the crew could sate your issues. Swink has some earlier expertise in that area, having designed one of the levels in Tony Hawk’s Underground.

In any case, Helskate made a strong first impression. The motion seems quick paced and it has some slick visuals. It brings to thoughts Hades in addition to the implausible Rollerdrome, which requires gamers to drag off rollerblading tips to refill their ammo.

We’ll want to attend some time longer to see if Helskate can meet the heady heights of these different video games. It is slated to hit Steam early entry in early 2024.

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About the author

Jeff Lampkin

Jeff Lampkin was the first writer to have joined gamepolar.com. He has since then inculcated very effective writing and reviewing culture at GamePolar which rivals have found impossible to imitate. His approach has been to work on the basics while the whole world was focusing on the superstructures.