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Elden Ring Tech Options Revealed; Ray Tracing Coming to PC/PS5/XSX by way of Patch, Body Charge Restricted to 60FPS even on PC

Written by Jeff Lampkin

Bandai Namco Leisure has shared an in depth outlook of the primary tech options obtainable for Elden Ring (akin to most decision, body price, HDR assist, et cetera) throughout the entire supported platforms.

The most important information is that Elden Ring will assist ray tracing in some kind on PC, PlayStation 5, and Xbox Collection X, although it will occur post-launch with a patch. On the draw back, nevertheless, house owners of excessive refresh price shows shall be dissatisfied to be taught that the body price is locked to a most of 60 FPS even on PC.

Elden Ring Seems to be Extra Spectacular than Ever in 20 Minutes of 4K Gameplay, Pre-Orders Open

It is probably the neighborhood will have the ability to repair that quickly sufficient with mods and/or tweaks, besides, we might have anticipated higher from a triple-A recreation due in 2023. We might even have cherished some affirmation of AMD FSR and/or NVIDIA DLSS assist, however none got thus far.

Elden Ring was lately delayed a bit and can now launch in late February, however no less than some fortunate followers could have the prospect to play it quickly sufficient via the Closed Community Take a look at due subsequent week on consoles. Earlier than that, although, count on an impressions piece from one in all our editors.

PC 

  • Most decision*: As much as 3840x2160P 
  • Framerate: As much as 60 FPS 
  • HDR*: Supported 
  • Raytracing (by way of patch): Supported 

PlayStation 

  PS4  PS4Pro  PS5 
Most decision*  As much as 1920x1080P  As much as 3200x1800P¹  As much as 3840x2160P 
Framerate  As much as 30 FPS  As much as 30 FPS  As much as 60 FPS²
HDR*  Supported 
Raytracing (by way of patch)      Supported 

The PS4 model could be ported to PS5 and the save information could be transferred to the latest technology. Nonetheless, the PS5 model can’t be ported to PS4. In the event you port your PS4 recreation to PS5 and proceed to play, your saves information can’t be transferred again to PS4. 

Xbox 

  X1 (X1S)  X1X  XSS  XSX 
Most decision*  As much as 1600x900P  As much as 3840x2160P  As much as 2560x1440P  As much as 3840x2160P 
Framerate  As much as 30 FPS  As much as 30 FPS  As much as 60 FPS² As much as 60 FPS²
HDR*  X1 not supported  Supported 
Raytracing (by way of patch)        Supported 

Full cross-generation compatibility. Elden Ring could be ported between each generations and the save information could be transferred.  

Notes 

*4K and HDR require a appropriate 4K and HDR appropriate TV or show 

¹ with Checkerboard 

² with Efficiency mode 

  • Efficiency precedence mode: adjusts display decision and cargo balancer to method 60 FPS. 
  • Decision precedence mode: load steadiness capabilities at a set max decision, with a decrease restrict of 30 FPS. 
  • There are variations within the show of grass and different floor objects relying on the console. 

About the author

Jeff Lampkin

Jeff Lampkin was the first writer to have joined gamepolar.com. He has since then inculcated very effective writing and reviewing culture at GamePolar which rivals have found impossible to imitate. His approach has been to work on the basics while the whole world was focusing on the superstructures.