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Sq. Enix Reveals How Remaining Fantasy VII Remake Intergrade Was Optimized for PS5

Written by Jeff Lampkin

A number of Sq. Enix builders had been interviewed on the official Unreal Engine blog to reveal how Remaining Fantasy VII Remake Intergrade took benefit of the PlayStation 5 console.

Lead Technical Programmer Tomohito Hano defined how the load occasions had been drastically diminished between {hardware} and software program enhancements.

Remaining Fantasy VII Remake Intergrade Evaluation – Fastened Doorways, Flying Ninjas

With PS5 having an SSD, I/O speeds had been now not a bottleneck. As a substitute, time slicing and CPU load turned the causes for longer load occasions.

Due to that, we improved the load movement by doing issues like placing in distinctive serialization in order that it might reduce the load throughout deserialization in areas particularly vulnerable to bottlenecks. Via these efforts, we had been capable of go from roughly 12 second load occasions down to 6.

Whereas we had been exploring choices for additional enchancment, we realized the loader was inefficient. So, we built-in Unversioned Property Serialization and IOStore, which had been launched with Unreal Engine 4.25. This title was developed primarily based on UE 4.18, so it required some modifications, however due to the implementations, we had been capable of shorten the time to about two seconds, so I really feel that this introduced enchancment that was nicely well worth the funding.

Sq. Enix additionally needed to circumvent PS5’s disc capability limitations with a purpose to inject high-resolution textures into Remaining Fantasy VII Remake Intergrade.

Within the PlayStation 4 model, we needed to forgo utilizing a higher-quality format and high-resolution textures because of reminiscence and disc capability restrictions. Nevertheless, we nonetheless didn’t have sufficient disc capability with FINAL FANTASY VII REMAKE INTERGRADE to incorporate a high-quality format and high-resolution textures.

And so, we built-in Oodle Texture [Compression], and through the use of it together with Oodle Kraken, we had been capable of obtain a smaller file measurement on the PS5 model, even taking the upper decision textures under consideration.

Plus, the elevated reminiscence in comparison with PS4 and the advance of the Non Streamable Mip Map, which ties into the response of the aforementioned query, additionally helped to load textures.

We had been additionally ready to make use of extra high-resolution mild maps, which improved the accuracy of the lighting.

Remaining Fantasy VII Remake Intergrade is at the moment accessible on PlayStation 5 (and PlayStation 4, albeit with out the next-gen enhancements). Nevertheless, a latest leak suggests it might be launched on PC ahead of later through the Epic Video games Retailer.

About the author

Jeff Lampkin

Jeff Lampkin was the first writer to have joined gamepolar.com. He has since then inculcated very effective writing and reviewing culture at GamePolar which rivals have found impossible to imitate. His approach has been to work on the basics while the whole world was focusing on the superstructures.