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Sony Seemingly Confirms God Of Struggle: Ragnarok As Sport’s Official Title, However Possibly Not
Jeff Lampkin
Jeff is product expert who keeps an eye on every product that enters the market. Reach him at: jeff@gamepolar.com
After advertisements for the brand new God of Struggle recreation teased “Ragnarok is coming,” God of Struggle: Ragnarok grew to become the best technique to refer to the as-yet-untitled sequel to 2018’s God of Struggle. Now, it appears as if Sony has by accident confirmed the subtitle is official by a brand included in an investor presentation.
The document from Sony’s IR Day 2021 covers Sony’s gaming division, going over some key information from the PS5 launch in addition to a number of the video games each upcoming and already launched for the PS5. On a slide exhibiting the PS5’s post-launch lineup, the beforehand unofficial identify “God of Struggle: Ragnarok” seems as a brand, which was picked up by Fanbyte’s Imran Khan.
Whereas it is tempting to rely this as a affirmation that the subsequent God of Struggle will in reality be known as Ragnarok, Khan did somewhat extra digging, discovering that the brand used was really a fan-designed graphic from artist Mike LeMieux.
Whereas it is nonetheless potential that the sport is certainly known as “God of Struggle: Ragnarok,” which led a Sony staffer to tear this picture off Google for the presentation, it is also very seemingly that your entire graphic was included by mistake.
Whereas no official remark has been made by Sony or Santa Monica Studio, God of Struggle director Cory Barlog tweeted a facepalm gif, presumably reacting to the Ragnarok state of affairs.
A lot concerning the upcoming sequel continues to be unknown, regardless of constantly rating as one in every of 2021’s most anticipated video games. It is nonetheless unclear whether or not the sport will launch on PS4, or whether or not it will likely be obtainable solely for the PS5.
Jeff Lampkin
Jeff Lampkin was the first writer to have joined gamepolar.com. He has since then inculcated very effective writing and reviewing culture at GamePolar which rivals have found impossible to imitate. His approach has been to work on the basics while the whole world was focusing on the superstructures.