Samsung Confirms that the Exynos 2200 Will Convey Ray Tracing to Galaxy S22 Subsequent Yr

Written by Jeff Lampkin

Earlier this 12 months, AMD CEO Lisa Su confirmed working with Samsung to deliver ray tracing to telephones. Samsung has now announced in a put up on Webio that the Exynos 2200 would be the first that can have ray tracing assist.

The Exynos 2200 will characteristic a GPU based mostly on the AMD RDNA 2 architectures codenamed “Voyager.” AMD’s RDNA 2 structure is used not simply of their RX 6000 GPUs but in addition powers the graphics on each PS5 and Xbox Collection X.

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Exynos 2200 with Ray Tracing Assist Might Change the Face of Cell Gaming

The chipset itself is named “Pamir” and may very well be introduced someday earlier subsequent 12 months or later this 12 months. Much like the Exynos 2100, the Exynos 2200 is rumored to characteristic a single high-performance core, three mid-range cores, and 4 effectivity cores. As for the RDNA 2 GPU, we’re taking a look at 384 Stream Processors, which hints at six Ray Accelerators.

There isn’t a doubt that ray tracing assist goes to provide the Exynos 2200 an edge over Qualcomm’s Snapdragon 898 by way of gaming. The chipset is anticipated to energy the worldwide Galaxy S22 sequence of smartphones and the Galaxy Tab S8 Extremely.

Based mostly on all of the rumors and suggestions we’ve heard to this point, the Galaxy S22 sequence will go official, later this 12 months or earlier this 12 months. Up to now, we’ve been making an attempt to maintain up with all of the leaks and can hold you posted about extra.

Getting again to ray tracing and RDNA 2, we even have heard rumors that AMD will introduce the RDNA 2 structure in a extra reasonably priced Galaxy A sequence, however we’re nonetheless ready to listen to extra about that.

Do you suppose the Galaxy S22 ought to have this a lot graphical energy? Tell us your ideas within the feedback beneath.

About the author

Jeff Lampkin

Jeff Lampkin was the first writer to have joined He has since then inculcated very effective writing and reviewing culture at GamePolar which rivals have found impossible to imitate. His approach has been to work on the basics while the whole world was focusing on the superstructures.