Riot Video games might delay ‘League of Legends’ patch following cybersecurity breach

Written by Jeff Lampkin

Riot Video games, the studio behind League of Legends and Valorant, says a current safety breach might have an effect on its short-term content material launch schedule. In a tweet noticed by , on Friday its improvement programs had been compromised in a social engineering assault that occured earlier within the week.

“We don’t have all of the solutions proper now, however we needed to speak early and allow you to know there isn’t a indication that participant knowledge or private info was obtained,” Riot stated. “Sadly, this has briefly affected our potential to launch content material. Whereas our groups are working laborious on a repair, we count on this to influence our upcoming patch cadence throughout a number of video games.”

The studio promised to share extra info because it turns into out there. On Friday, the League of Legends improvement workforce stated the incident may have an effect on its potential to launch the MOBA’s upcoming model 13.2 replace. Earlier than this week, Riot had deliberate to launch the patch on January twenty fifth. Now, some points of the discharge, together with a long-awaited , one of many sport’s extra well-liked champions, might be delayed till the arrival of patch 13.3 in February. “The League workforce is working to stretch the bounds of what we will hotfix to be able to ship nearly all of the deliberate and examined stability adjustments on time nonetheless,” the official LoL Twitter account said.

“Nothing that may have been in 13.2 will likely be cancelled, we’d simply have to maneuver issues that may’t be hotfixed (e.g. artwork adjustments) to a later date as a substitute,” Andrei van Roon, the top of Riot’s League Studio, added. Riot didn’t instantly reply to Engadget’s request for extra info on the incident. We’ll replace this text once we hear again from the studio.

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About the author

Jeff Lampkin

Jeff Lampkin was the first writer to have joined He has since then inculcated very effective writing and reviewing culture at GamePolar which rivals have found impossible to imitate. His approach has been to work on the basics while the whole world was focusing on the superstructures.