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‘Portal’ will get ray tracing to indicate off NVIDIA’s 4000-series GPUs

Written by Jeff Lampkin

Portal 3 might by no means occur, however at the least we have got a brand new solution to expertise the unique teleporting puzzle shooter. As we speak throughout his GTC keynote, NVIDIA CEO Jensen Huang introduced Portal with RTX, a mod that provides assist for real-time ray tracing and DLSS 3. Judging from the the brief trailer, it seems just like the Portal everyone knows and love, besides now the lighting round portals bleeds into their environment, and nearly each floor is deliciously reflective. 

Just like what we noticed with Minecraft RTX, Portal’s ray tracing mod provides an incredible quantity of depth to a really acquainted sport. And because of DLSS 3, the most recent model of NVIDIA’s tremendous sampling know-how, it additionally performs easily with loads of RTX bells and whistles turned on. This footage possible got here from the obscenely highly effective RTX 4090, nevertheless it’ll be fascinating to see how effectively Portal with RTX performs on NVIDIA’s older 2000-series playing cards. Present Portal homeowners will have the ability to play the RTX mod in November.  

NVIDIA RTX Remix

NVIDIA

Huang says the corporate developed the RTX mod within its Omniverse atmosphere. To take that idea additional, NVIDIA can also be launching RTX Remix, an software that can allow you to seize current sport scenes and tweak their objects and environments with excessive decision textures and real looking lighting. The corporate’s AI instruments can routinely give supplies “bodily correct” properties—a ceiling in Morrowind, for instance, turns into reflective after going by means of RTX Remix. You’ll export remixed scenes as mods, and different gamers will have the ability to play them by means of the RTX renderer. 

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About the author

Jeff Lampkin

Jeff Lampkin was the first writer to have joined gamepolar.com. He has since then inculcated very effective writing and reviewing culture at GamePolar which rivals have found impossible to imitate. His approach has been to work on the basics while the whole world was focusing on the superstructures.