Brendon Chung is aware of what individuals count on out of a first-person shooter. Weapons? Test. Strafing? Yep. Ammo drops in strategic but predictable areas? You betcha.
A sneezing system? Uh, certain. Noxious inexperienced clouds that observe you whenever you’re smelly, giving freely your location? Um. Truly, sure.
Pores and skin Deep is the most recent undertaking out of Chung’s studio, Blendo Video games, and it is his first-ever FPS title. He is identified for growing intelligent first-person motion and puzzle video games together with Gravity Bone, Thirty Flights of Loving and Quadrilateral Cowboy, and visually, Pores and skin Deep matches completely into his repertoire. The one distinction is the gun.
“I might by no means achieved one the place you simply have a gun and also you straight-up shoot individuals,” Chung mentioned. “I believed, you already know what? That is one thing that I really like. It is a sport style that has been so essential to me for a very long time… That is sort of my try at making a bunch of little issues that I like in first-person shooter video games, and placing them right into a sport that I feel might be humorous.”
Chung began coding again in elementary college, when he would spend hours between lessons customizing ranges in FPS classics Doom and Quake, and he continued modding as titles like Half-Life, Quake 2 and Doom 3 hit the scene. He received a job at a mainstream studio in Los Angeles, however continued engaged on his personal tasks and finally went totally unbiased, selecting up a handful of accolades within the course of.
Regardless of a deep private connection to the FPS style, Chung hasn’t launched a shooter of his personal — however that is going to vary when Skin Deep hits Steam. The precise launch date remains to be up within the air, a truth that could be regarding for anybody who remembers ready for Quadrilateral Cowboy, a sport that was “six months away” for properly over three years. (On the Skin Deep FAQ web page, one of many Qs reads, “Is Pores and skin Deep going to take 4+ years of improvement time like your earlier sport Quadrilateral Cowboy?” and the accompanying reply is, “I hope not.”)
No matter a launch date, right now writer Annapurna Interactive confirmed off a brand new trailer for Pores and skin Deep. A brand new, extra-smelly trailer.
Pores and skin Deep is a non-linear espionage shooter set on a spaceship and performed from the angle of an armed, cryogenically frozen insurance coverage agent whose job is to guard the vessel from invading area pirates. The sport seems lighthearted but subtle, in traditional Blendo trend; it entails capturing, sneaking and fixing puzzles, and all of it’s animated in Chung’s signature cubist type. This ties again to FPS historical past, too — Skin Deep and most of Blendo Games’ titles are constructed on a modified port of the Doom 3 engine, idTech4.