‘Paranormasight: The Seven Mysteries of Honjo’ is a delightfully subversive visible novel

Written by Jeff Lampkin

The Seven Mysteries of Honjo is a visible novel that ties collectively 9 (don’t ask) Japanese folktales, spirits, curses and, properly, ukiyoe block prints. You’ll hop between a number of protagonists, attempting to determine who’s holding magical killer trinkets and who’s attempting to gather all of them from reviving the useless.

It’s the standard visible novel type of play: you discuss to individuals, click on on attention-grabbing issues within the background, strive to decide on the precise dialogue choices, fail and take a look at once more. Paranormasight makes use of 360-degree environments to maintain issues comparatively immersive. Every character illustration has frayed crimson, blue and inexperienced outlines that imitate outdated TVs – this was a time earlier than OLED.



What makes Paranormasight a lot enjoyable to play by way of is a wealthy vein of subversion — which I’m not going to spoil. Whenever you first start the sport, there’s a number of kinds, with a mysterious masks, who explains the sport you’re about to play, how the menus work and different administrative enjoyable.

Whenever you (inevitably) meet your finish attributable to poor choices (or somebody attacking you with cursed stones), it’ll in the reduction of to the host, who will usually trace at one thing that you simply’d have by no means guessed earlier than – there are a number of ‘sport overs’ which might be inevitable for the early beats of the sport to make sense. Thankfully, the sport ‘logic’ settles in fairly shortly. You’ll hop between every character’s quests, with narrative paths unlocking additional because the story unfolds and characters, curses and misunderstandings get messy.

Within the first few chapters, you could confront others who could or is probably not curse holders, unaware of how their curse “works”. This turns into an anime-style stand-off, like a combat in JoJo’s Weird Journey or Naruto, as you both attempt to sneak your manner out of hazard or get different curse-bearers to fall into your lure, so you may declare their cursed stone and inch nearer to the Ceremony of Resurrection.

It will get surprisingly tense at occasions. One confrontation happens between a lady that wields a pyromaniac curse, whereas one other character with a bludgeoning curse that may inform once you lie. This stand-off all occurs in an innocuous lounge, with a personal investigator, dressed like a villain from the ‘70s wanting on, baffled and powerless.

The participant can bounce between the overlapping timelines, even redoing very early choices to see if they’ll change how the story progresses. I did discover at one level that I used to be a little bit forward of the story, however couldn’t proceed with what I assumed was the logical manner ahead till I’d clicked/tapped completely every thing on a selected 360-degree scene.



Everyone seems to be seemingly searching the Ceremony of Resurrection, which may supposedly carry anybody again from the useless – one character isn’t even seeking to resurrect a good friend or liked one, however Katsushika Hokusai, arguably essentially the most well-known Japanese artist of all time – the ‘tsunami’ man. The characters have loads of pleasant quirks, which jogs my memory of Capcom’s Phoenix Wright sequence, however Paranormasight feels a little bit smarter. A few of the twists and options break the fourth wall openly and I liked it. My solely criticism is that The Seven Mysteries of Honjo is a little bit quick – I completed it in 16 hours. Hopefully, extra video games will increase on this system.

My spoiler-free recommendation is: hearken to the masked host, keep watch over your notes database as you study extra concerning the legends and don’t be afraid simply to guess what would possibly work. Usually it does.

The sport is accessible on Nintendo Change, iOS, Android and Steam.

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About the author

Jeff Lampkin

Jeff Lampkin was the first writer to have joined He has since then inculcated very effective writing and reviewing culture at GamePolar which rivals have found impossible to imitate. His approach has been to work on the basics while the whole world was focusing on the superstructures.