With eSports on a seemingly unstoppable progress sample (13 of the highest fifteen most performed video games on PC are aggressive eSports), the latency reducing NVIDIA Reflex know-how has discovered its manner into an growing variety of video games (25, together with some single participant ones like Deathloop, Ghostrunner, and the upcoming God of Warfare PC port), resulting in the creation of the newly introduced NVIDIA System Latency Problem.
It is a set of latest experiments added to Kovaak’s Aim Trainer, which is recurrently utilized by skilled players to coach forward of aggressive matches. NVIDIA partnered with Kovaak developer The Meta to make use of Reflex-based know-how in each out there experiments, Latency Frency and Latency Flicking. The previous options three pink targets showing without delay; as soon as one is destroyed (which solely takes a single hit), one other seems. The latter is a little more complicated, because it’s meant to check the consumer’s potential to rapidly ‘flick’ (therefore the experiment’s title) to a blue goal and destroy it; as soon as that is achieved, a pink goal will seem however just for 600ms, requiring a really fast response.
The peculiarity of the NVIDIA System Latency Problem is that the latency will stay the identical no matter any modifications made to graphics settings or decision. That is by design, because the aim right here is to showcase how anybody can intention higher at decrease latency. NVIDIA has due to this fact launched simulated latency within the three classes out there throughout each experiments: 25ms, 55ms, and 85ms.
In line with inside NVIDIA checks, customers will be as much as 14% sooner within the Latency Frenzy experiment and as much as 58% sooner within the Latency Flicking experiment when evaluating 85ms and 25ms of latency.
Now, the general public can get in on the enjoyable because the NVIDIA System Latency Problem is free in Kovaak’s for a complete week. Moreover, getting your self on the leaderboard will make you eligible for some precise prizes just like the RTX 3080 Ti Founders Version graphics card, the Oculux NXG253R 360Hz NVIDIA G-SYNC show, and the Logitech Professional X Superlight mice.
9 items of every prize, totalling 27 prizes, might be given away (one attainable prize per participant who completes all phases of both the Latency Frenzy or Latency Flicking problem). The 27 winners might be chosen in January totally at random from the leaderboard, and the prizes might be shipped in February.
Do observe that given the requirement of NVIDIA Reflex compatibility (which implies you want a GeForce 900 Collection or newer graphics card), non-Reflex methods will not have their scores added to the leaderboard, making them ineligible for the competitors. Good luck!