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Naughty Canine reveals off improved gameplay from ‘The Final of Us’ PS5 remake

Written by Jeff Lampkin

With the PS5 remake for The Final of Us set to reach quickly, developer Naughty Canine not too long ago confirmed the advantages you may count on with the brand new {hardware}. Now in a 10-minute video, the corporate has detailed new options together with a speed-run mode and smarter AI, whereas strolling by means of improved graphics, physics, character fashions, animations and extra. 

As we noticed final month, the brand new graphics are certainly a lot improved, with native 4K at 30 fps or dynamic 4K at 60 fps. The most important modifications are with gameplay, although. First off, the remake makes use of AI from The Final of Us Half 2, which supplies enemies and NPCs extra advanced techniques, making for higher fights. It is not one-sided, both, as your companions’ AI has additionally been up to date. 

The remake additionally contains new gameplay modes. A kind of is a permadeath mode for individuals who need the total “contaminated” zombie apocalypse expertise, together with new unlockable costumes for Joel and Ellie. The opposite is a pace run mode — particulars are scant on that, aside from that you’ll measure your progress with a timer. 

The opposite enhancements revolve round characters, with new fashions that embrace way more element “right down to the irises and the pupil depths,” famous inventive director and author Shaun Escayg. The workforce additionally up to date the animations with improved facial expressions, motion-matching tech for extra flowing actions and extra. It additionally contains new supplies, physics, haptics, 3D audio and extra.

The remake does look spectacular, however it’ll promote at a full $70 triple-A value when it arrives on September 2nd. As such, Naughty Canine and Sony look like doing greater than the standard quantity of selling for a remake, little doubt hoping to indicate potential consumers it is value that. 

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About the author

Jeff Lampkin

Jeff Lampkin was the first writer to have joined gamepolar.com. He has since then inculcated very effective writing and reviewing culture at GamePolar which rivals have found impossible to imitate. His approach has been to work on the basics while the whole world was focusing on the superstructures.