Infinity Ward, Naughty Canine, and Sony Vets Discovered New Studio, Smilegate Invests $100 Million

Written by Jeff Lampkin

AAA indie studios backed by big-name veteran creators have begun popping up with rising frequency in recent times, and the creatively-named That’s No Moon may be one of the most promising yet. Based by a laundry listing of vets from Infinity Ward, Naughty Canine, Sony Santa Monica, Bungie, and EA, That’s No Moon has secured a $100 million funding from CrossFire writer Smilegate to make a third-person “story-driven action-adventure sport.”

The studio’s new sport will likely be headed up by former Naughty Canine and Infinity Ward artistic director Taylor Kurosaki and directed by The Final of Us lead designer Jacob Minkoff. Different names on the That’s No Moon crew embody Michael Mumbauer (PlayStation Visible Arts Group), Tina Kowalewski (Sony Santa Monica, Big Squid), Barry Genova (Bungie), George Allison (PlayStation), Nick Kononelos (EA). The purpose is to develop the studio’s employees to round 100 by subsequent 12 months.

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Particulars on That’s No Moon’s first mission are scant, and regardless of the plain reference within the studio’s title, you shouldn’t count on a Star Wars sport. That stated, Smilegate VP Harold Kim says the sport will inform “a really optimistic story, giving an uplifting message but in addition being very thought-provoking” and the studio’s official announcement mentions the sport will “span interactive and linear media.” That’s No Moon CEO Michael Mumbauer appears to trace we’ll see something in the same vein as the team’s past works, significantly The Final of Us, even when story itself isn’t that comparable…

On the centre you might have these profitable and prolific creators who’re directing very particular new mechanics and story alternatives — I can not get into the specifics of it with out telling you every part, however what I can say is that they’re all evolutions of the language that was developed by these creators for over a decade. Simply wait — I do know that is robust — and I feel you may actually begin to see what we’re speaking about.

Platforms and a launch window have but to be introduced for That’s No Moon’s first mission.

About the author

Jeff Lampkin

Jeff Lampkin was the first writer to have joined gamepolar.com. He has since then inculcated very effective writing and reviewing culture at GamePolar which rivals have found impossible to imitate. His approach has been to work on the basics while the whole world was focusing on the superstructures.