Yesterday, Supergiant’s roguelite recreation Hades became the first-ever videogame to receive a Hugo Award. It is usually more likely to stay the one one, at the least in the intervening time, because the Gaming class was added as a particular one-off prize.
Hades managed to beat each heavyweights and fellow indie titles like Animal Crossing: New Horizons (second place), Spiritfarer (third place), Last Fantasy VII Remake (fourth place), The Final of Us: Half II (fifth place), and Blaseball (sixth place).
Supergiant Inventive Director Greg Kasavin shared a brief video message on Twitter to precise the studio’s gratitude.
We’re past honored to be the first-ever recipient of a Hugo Award within the class of greatest videogame. We, myself included, grew up experiencing these basic works of science fiction. To have earned this distinction, particularly alongside such an unbelievable slate of nominees, video games of all shapes and dimension from groups huge and small, it actually means the world.
Online game storytelling has come a great distance over time. Video games are actually distinctive as a medium in that they are interactive. You may actually inhabit these worlds and see the way it reacts to your each transfer, and at Supergiant we have tried to marry the traditions of fantasy and science fiction literature with that distinctive interactive part to create these worlds that really feel as if they’re alive.
We’re so grateful that our work on Hades has stood out on this approach, and we hope that the Hugo Awards proceed to recognise the wonderful work being finished on this house. I am so grateful to all my colleagues at Supergiant Video games who made Hades potential, it’s essentially a workforce effort.
Hades earned an especially uncommon excellent rating on Wccftech from our Rosh Kelly.
Hades is close to excellent, providing precisely what you anticipate and but someway exceeding your wildest expectations. From the artwork design to the gameplay to the narrative, Hades is proof of the unbelievable artistic energy that SuperGiant Video games have been honing for the final 9 years.