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Ghost of Tsushima Director’s Reduce Receives Motion-Packed Launch Trailer Displaying off Iki Island

Written by Jeff Lampkin

PlayStation Studios and developer Sucker Punch have launched the Ghost of Tsushima Director’s Reduce launch trailer, exhibiting off the sport’s new story growth, Iki Island.

The launch trailer for Director’s Reduce on PlayStation 4 and PlayStation 5, focuses on Ghost of Tsushima’s story, fight, atmosphere, and the brand-new Iki Island. Personally, we will’t wait to set afoot on the growth’s new island. Try the launch trailer down under:

Ghost of Tsushima: Legends Getting a Standalone Launch, Rivals Mode Subsequent Month

Uncover the hidden wonders of Tsushima on this open-world action-adventure from Sucker Punch Productions and PlayStation Studios, out there for PS5 and PS4.

Forge a brand new path and wage an unconventional conflict for the liberty of Tsushima. Problem opponents together with your katana, grasp the bow to remove distant threats, develop stealth techniques to ambush enemies and discover a brand new story on Iki Island.

The sport already regarded and performed nice on Sony’s PS5 due to final 12 months’s free PS5 replace. The Director’s Reduce PS5 model packs PS5-specific enhancements, together with DualSense controller haptic suggestions, and Japanese lip sync. As well as, the PS5 model may also There’ll sport enhancements to 3D audio, in addition to drastically improved load instances, 4K decision choices, and framerates concentrating on 60 FPS.

Ghost of Tsushima: Director’s Reduce launches globally on PS4 and PS5 later this week on August 20. Those that already personal Ghost of Tsushima on PlayStation 4 can improve to the Director’s Reduce for $19.99. This model can then be upgraded to the PS5 Director’s Reduce for a further $9.99. Gamers may also straight from the unique Ghost of Tsushima on PS4 to the Director’s Reduce on PS5 for $29.99.

About the author

Jeff Lampkin

Jeff Lampkin was the first writer to have joined gamepolar.com. He has since then inculcated very effective writing and reviewing culture at GamePolar which rivals have found impossible to imitate. His approach has been to work on the basics while the whole world was focusing on the superstructures.