‘F1 22’ launches July 1st with VR assist

Written by Jeff Lampkin

EA’s Formulation 1 sim F1 22 can be launched worldwide on July 1st, 2023 with the FIA’s all-new hybrid cars and up to date guidelines unveiled this season, EA and Codemaster announced. The sport will supposedly be extra “aggressive and unpredictable” because of the most important overhaul of F1 automobiles that occurred within the real-world, and consists of new options like PC VR assist.

New Broadcast and Immersive modes will let gamers select between extra lifelike or cinematic modes for formation laps, security automobile durations and pit stops. Multiplayer racing will use both two-player splitscreen and on-line modes, or you may drive in VR on Oculus Rift and HTC Vive headsets.  

In the meantime, a brand new characteristic known as F1 Life lets gamers “step into the glamorous world of Formulation 1” through a customizable hub to indicate off supercars, clothes and accessories earned throughout gameplay or bought on the in-game retailer. The opposite new characteristic is an Adaptive AI mode that lets much less skilled participant compete with AI racers matched in ability.

Profession Mode was a well-liked replace final 12 months and it is again once more with “contemporary new options,” although EA did not say which. The “My Crew” characteristic additionally returns, letting gamers select a beginning funds primarily based on Newcomer, Challenger and Entrance Runner entry factors. It additionally consists of monitor updates to replicate the real-world updates in Australia, Spain and Abu Dabhi. As talked about, F1 2023 will go on sale around the globe on July 1st. 

All merchandise advisable by Engadget are chosen by our editorial staff, unbiased of our guardian firm. A few of our tales embrace affiliate hyperlinks. When you purchase one thing via considered one of these hyperlinks, we might earn an affiliate fee.

About the author

Jeff Lampkin

Jeff Lampkin was the first writer to have joined He has since then inculcated very effective writing and reviewing culture at GamePolar which rivals have found impossible to imitate. His approach has been to work on the basics while the whole world was focusing on the superstructures.