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EA pledges to not sue over its accessibility patents and applied sciences

Written by Jeff Lampkin

EA will not be submitting any lawsuit towards different builders that use the patented accessibility mechanics it makes use of in its video games. The online game big has introduced that it is making a Patents Pledge, which provides rival builders free entry to any of its accessibility-related applied sciences. Whereas not all gameplay mechanics are patented, some firms have taken to ensuring rivals aren’t legally allowed to make use of their applied sciences. Critics condemn the apply, accusing the businesses of stifling creativity and innovation within the business. EA not less than will not be suing anyone that incorporate its accessibility options of their video games, together with Apex Legends’ “ping” system.

The function offers gamers in the identical workforce a technique to talk with one another with out utilizing voice chat. They will merely faucet buttons to inform their teammates the place they’re on a map, to alert others of a risk or to tag targets. Supposedly, Epic Video games borrowed Apex’s ping system for Fortnite. The Patents Pledge additionally covers not less than 4 extra EA options, three of which make video video games extra accessible to gamers with imaginative and prescient points. These applied sciences, already in use within the Madden NFL and FIFA franchises, can routinely detect colours after which modify their brightness and distinction to make them extra seen. 

The final patent within the 5 EA particularly talked about covers a know-how permitting gamers with listening to points to change or create their very own music. EA says it can add any future accessibility patents to the pledge and that it hopes the transfer can “encourage others to construct new options that make video video games extra inclusive.”

Chris Bruzzo, EA’s EVP of Optimistic Play, Industrial and Advertising, mentioned in a press release: 

“At Digital Arts, our mission is to encourage the world to play. We are able to solely make {that a} actuality if our video video games are accessible to all gamers. Our accessibility workforce has lengthy been dedicated to breaking down limitations inside our video video games, however we notice that to drive significant change, we have to work collectively as an business to do higher for our gamers.

We hope builders will benefit from these patents and encourage those that have the assets, innovation and creativity to do as now we have by making their very own pledges that put accessibility first. We welcome collaboration with others on how we transfer the business ahead collectively.”

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About the author

Jeff Lampkin

Jeff Lampkin was the first writer to have joined gamepolar.com. He has since then inculcated very effective writing and reviewing culture at GamePolar which rivals have found impossible to imitate. His approach has been to work on the basics while the whole world was focusing on the superstructures.