‘Delivery’ is the macabre indie recreation quietly crushing the conference circuit

Written by Jeff Lampkin

Madison Karrh’s sales space at Summer time Sport Fest 2023 was on the far proper aspect of the demo space, hugging a wall on the entrance of the small industrial area in downtown Los Angeles. Her recreation, Birth, was one of many first tasks you’d see after grabbing a swag bag, but it surely was simple to miss in a sea of neon pixels and mainstream names like Road Fighter, Cuphead and Sonic. Delivery is a considerate recreation of bones, puzzles, loneliness and decay, rendered in earth tones and fascinating, hand-drawn vignettes. In a Day of the Devs cluster at Summer time Sport Fest, the Delivery sales space was a bubble of respite from the quick motion showcased on surrounding screens.

“Displaying Delivery at conventions seems like placing my complete, uncooked, beating coronary heart on a desk in entrance of a bunch of strangers and asking whether it is sufficient for them,” Karrh instructed me just a few months after Summer time Sport Fest.

Summer Game Fest 2023


Delivery is, primarily, a recreation about demise. It’s an introspective expertise with a complete metropolis block to discover and small surprises in each scene, and it invitations folks to play with their deepest insecurities. Physics and logic puzzles are hidden in cafes, flats and bookstores, every one welcoming gamers to have interaction with ideas of mortality and loneliness. Construct your personal companion out of scattered bones and organs, peel again bandages to take away international objects from human limbs, work together with skeleton creatures, let your thoughts wander whereas organizing eyeballs, poke in any respect method of decaying animal carcasses.

Nothing about Delivery is harsh; from coloration palette to gameplay, that is an expertise constructed for sluggish afternoons and sleepless nights. Even in the course of a busy recreation conference, it’s a soothing technique to play with terrifying matters.

“As people, we all know that we are going to die,” Karrh mentioned. “But there’s a lot pleasure and artwork and love that will get created no matter this looming truth. Perhaps even due to it. I take into consideration the restrictions of mortality daily, and I need my portrayal of demise and decay and loneliness to be as delicate and delicate and real as doable.”

Half a yr after Summer time Sport Fest, I nonetheless can’t get Delivery off my thoughts. The themes are heavy, however the recreation just isn’t, and this steadiness is a testomony to Karrh’s eye for design and visible enchantment. When it comes out on February seventeenth, Delivery might be her third launch on Steam, and her largest mission up to now.

“Day-to-day loneliness may be an embarrassing factor to confess to feeling,” Karrh mentioned. “I hope the tender artwork model and the foolish physics of the sport make it really feel extra like having a contemplative, clumsy dialog with a good friend.”


Madison Karrh

After Summer time Sport Fest, Karrh took Delivery to Cologne, Germany, for Gamescom, the biggest online game conference of the yr. There, it was certainly one of 130 video games within the Indie Enviornment, sandwiched between sprawling adventures, metropolis builders, sci-fi fight and steel music. Hundreds of individuals streamed previous her sales space, some stopping to play for a couple of minutes and others lingering for an hour. Karrh by no means rushed gamers via their time with Delivery, although it meant fewer folks in the end received their palms on it.

“I used to be simply so honored and smitten with the truth that folks selected to spend a lot of their time with my recreation in a sea of different scrumptious video games,” Karrh mentioned. “Delivery does not enchantment to everybody, after all – I believe the minimal, darkish artwork model of my sales space filtered out the people who would not have an interest. It’s a sluggish, intimate recreation and I did not need anybody to really feel rushed. Individuals waited in line, folks introduced their pals again to point out it to them. It felt like everybody was giving me a giant big hug.”

After Gamescom, Delivery made its technique to San Francisco for the Day of the Devs showcase in November. This was its fourth conference look of the yr, including a visit to London for WASD in April. Delivery is a small recreation that’s been on a worldwide tour, and within the course of it’s plucked Karrh out of her personal remoted game-development gap. Even after Delivery comes out – and although it’s a single-player recreation that’ll doubtless be consumed by folks sitting alone in darkish rooms – this recreation represents true human connection for Karrh.

About the author

Jeff Lampkin

Jeff Lampkin was the first writer to have joined He has since then inculcated very effective writing and reviewing culture at GamePolar which rivals have found impossible to imitate. His approach has been to work on the basics while the whole world was focusing on the superstructures.