Followers of the long-dormant Armored Core collection can look ahead to the franchise’s return earlier than lengthy, as FromSoftware introduced right this moment that Armored Core VI: Fires of Rubicon launches on August twenty fifth. As well as, there’s a new trailer and contemporary story / gameplay particulars that shed extra gentle on the upcoming mecha-based title.
Introduced at The Sport Awards 2022, Armored Core VI: Fires of Rubicon is the franchise’s first mainline recreation in over a decade. Contemporary off the success of the acclaimed Elden Ring, FromSoftware had beforehand stated the brand new entry is a reboot that may make the most of the developer’s expanded assets to make the Armored Core recreation it at all times “wished to make” whereas honoring the 26-year-old franchise’s roots, in accordance with president Hidetaka Miyazaki. “What we’re aiming to create with AC6,” recreation director Masaru Yamamura told Xbox Wire, “is a brand new mech motion recreation as a product of what the present day FromSoftware can output.”
Armored Core VI’s story is ready on the planet Rubicon, the place a valuable however harmful useful resource referred to as Coral is found. Having beforehand been turned to ash by an enormous catastrophe (due to Coral), Rubicon is a world of “hollowed-out industrial ruins” solely barely hid beneath a company “shiny shell of state-of-the-art mining constructs encasing the planet.” Whether or not the sport flies or not, that’s a enjoyable premise with loads of alternatives for staggering set items (which you’ll be able to see within the trailer) and real-world metaphors with present-day relevance.
“It’s an intricate and multi-layered world, brimming with mega-structures and large underground services constructed by its former inhabitants. These buildings cowl a planetary floor wracked with excessive chilly and contamination within the aftermath of the good catastrophe, and the participant can be exploring these numerous environments as they proceed,” recreation director Masaru Yamamura explained to PlayStation weblog.
New gameplay options embody the brand new Assault Increase, a button-triggered talent that permits you to immediately swap between long-range capturing and melee. “Assault Increase is an offensive motion that helps shut the hole between enemies and allows you to shortly go from lengthy distance to shut vary,” Yamamura stated. “Say you activate Assault Increase to make your strategy whereas utilizing machine gun fireplace and a missile salvo to stagger the enemy, then use your pulse blade to attain a direct melee hit when you’re up shut.”
The developer says it’s constructing on and fine-tuning the franchise’s acquainted customization. “The primary factor we centered on in AC6 was to make it possible for this customization ingredient is not only concerning the parameters going up and down and numerical values; we need to replicate these modifications in customization in the way in which the sport and motion really feel as a lot as attainable,” stated Yamamura. “For instance, you clearly you have got the top, core, arms, and leg components of the AC. The leg components particularly management the mech’s motion and so these will change the essential habits of the AC relying what kind they’re. Like, tank-type legs will be capable to carry out drift turns. Weapons will differ by way of how they fireplace, how a lot recoil they’ve, and the way the projectiles behave. We’ve been acutely aware of how this all impacts the sport really feel and the individuality of various builds.”
Armored Core VI: Fires of Rubicon launches on August twenty fifth, and you’ll pre-order it now (in a $60 commonplace version or $70 deluxe version) for PlayStation 5 / 4, Xbox Collection X / S, Xbox One and PC.