Assist for AMD FSR (FidelityFX Tremendous Decision) is now accessible straight in Epic’s Unreal Engine thanks to a newly released plugin. Do observe that Unreal Engine 4 model 4.27.1 is required to make use of it.
After the pretty easy set up, sport builders could have the next choices at their disposal:
FSR 1.0 could be enabled or disabled with the CVar
r.FidelityFX.FSR.Enabled.Upscaling proportion could be tuned with the CVar
r.ScreenPercentage. We suggest the next values:
- Extremely High quality :
Produces a picture with high quality nearly indistinguishable from native rendering. It needs to be chosen when the best high quality is desired.
- High quality :
Produces an excellent decision picture with high quality consultant of native rendering, with a sizeable efficiency achieve.
- Balanced :
Produces an excellent decision picture approximating native rendering high quality, with a serious efficiency achieve in comparison with native.
- Efficiency :
Visibly impacts picture high quality and may solely be chosen in conditions the place needing extra efficiency is essential.
The UE4 FSR 1.0 plugin requires making certain that
r.ScreenPercentagemeets or exceeds a minimal worth of fifty always.
For sure, this can enable the numerous Unreal Engine builders to implement FidelityFX Tremendous Decision extra simply into their video games, despite the fact that it was already removed from problematic. There’s already a big listing of titles supporting FSR, and it is destined to develop sooner or later with the likes of Amid Evil, Asterigos, Century: Age of Ashes, Fringe of the Abyss: Awaken, Farming Simulator 22, Forspoken, Ghostrunner, God of Struggle, Hellish Quart, Scorching Wheels Unleashed, Iron Battle, KEO, LEGO Builder’s Journey, Fable of Empires, No Man’s Sky, Raji: An Historical Epic, Second Extinction, Swordsman Remake, The Elder Scrolls On-line, Warface, Warhammer Vermintide II, Workshop Simulator, and X4: Foundations.